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They moved and behaved like humans, they full facial expressions that were believable, even had early attempts at fully detailed hair rendering with realistic physics for the main cast, like Snake’s mullet. I would say from a texture material and lighting standpoint, Rogue Leader takes the win it was a stunner then and if it was given proper AA and rendered at a higher base resolution it would look good even by todays standards.īut what MGS2 did so effectively was build extremely convincing human characters in a way no other game had come close to at that point. Thu 18th Nov Gear Solid 2 is really close from the “impressiveness” standpoint.I mean, if they can make it work for Mario Sunshine, they can make it for for RS.
#Star wars rogue squadron 3d pc pro
It always puzzled me that those weren't included on the Switch controller (OR even the Pro controller!) I don't remember them being deal breakers for any mechanics in Rogue Squadron. It's a classic!ĮDIT: I did forget about the lack of analog shoulder buttons on Switch. I'd probably double-dip for digital and physical. I wonder why these never got re-released? We got Bounty Hunter, Pod Racer, Commando, KOTOR.! What's the holdup!? I'd INSTABUY. I really wish this would come back out for Switch, remastered or not. well everything, is just a concert of greatness. Seriously, this one here is one of the first games I've ever played where I said to myself, "wow, this is arcade quality." I'm not quite sure what I meant by that exactly but the sweet 60 fps and shadows and sound and. Rogue Leader still looks phenomenal, though. Simply upscaling a vintage game to high-definition will deliver a sharp image, but often exposes low-quality textures and highlights the limitations of the era - you only need check out screens of the recent Knights of the Old Republic port to see character models and environments that, while fine in context, show just how far we've come in the last 20 years. Revisiting the game recently, we have to say that Factor 5's graphical work still holds up incredibly well - surprisingly well, in fact, and it makes us hunger for a re-release even more. The prequel trilogy was already in progress at the time, and for Star Wars fans there was something incredibly special in seeing the classic original trilogy spacecraft rendered so faithfully onscreen. Developer Factor 5 had turned in an excellent arcade-style X-Wing action game with the original Rogue Squadron on N64, of course, but this sequel took the visuals to a whole new level and showcasing the understated power of Nintendo's new hardware.
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The GameCube-exclusive title launched alongside the console itself in the US and was something of a show-stopper in the visuals department. Feel old, everyone - Star Wars Rogue Squadron II: Rogue Leader is now two decades old.